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Adventures

Step inside the story

A story you play,
solve, and finish.

Choose a crafted adventure. Step into its world, act in your own words, and discover where your choices take you.

Start with a free sample. No credit card required.

Inside Adventures · 2:59

How it plays

Your words belong in the story.

Explore a place. Ask someone a question. Try the idea you’re not quite sure will work. The world has its own rules, and there is room for your approach.

  1. 01

    Choose your move

    You are Marlow Finch

    “I set the Book on the Returns Desk and slide over the final notice.”

    Describe the attempt in ordinary words. No special command to learn.

  2. 02

    The scene answers

    The Library has other ideas

    The Returns Desk rolls one dignified length away. Its placard now reads I AM NOT HERE. The Book remains in your arms, wearing its Senior Associate badge.
  3. 03

    Carry it forward

    You still have the Book. You now know the desk can move. The return has been refused.

    Those facts shape what you can try next. Your discoveries also find a place in your illustrated journal.

    See the journal ↓

An authored example from The Library of Last Resort. Your own responses will vary.

Watch the trailer · 0:30
Words in this film

One simple errand. Return one overdue Book. One small problem. The Book outranks you. The desk has moved. The rules have rules. Make a few friends. Try something clever. Before the bell. An extraordinary afternoon. An overdue Book. An adventure waiting.

Available now · The Library of Last Resort

One small errand.
It will not stay small.

Marlow Finch came to return one overdue Book. The Book has been promoted. Its staff badge outranks him, the Returns Desk insists it is not here, and the closing bell is gathering overhead.

A warm comedy of procedure, designed puzzles, and one afternoon of extraordinary Library business.

Explore the Library

The illustrated journal

The people you meet.
The things you discover.

A face you recognize. A place you can return to. That peculiar object you’re still carrying.

Open your journal to revisit the people, places, objects and discoveries from your own adventure. Illustrations sit beside what you’ve learned, keeping the story close without asking you to remember every detail.

Pause after a turn. Your saved story and journal are there when you return.

The Library’s illustrated journal, with a character’s artwork and the discoveries recorded during play.
The Library of Last Resort · Illustrated journal View larger ↗

On the horizon

A different kind of story
behind every door.

A family weekend. A town launching its first airship. A familiar house seen through a dog’s nose. Explore what’s coming, and ask to hear when your next adventure opens.

Watch the film · 0:30
Words in this film

Which world will draw you in? Beneath a missing moon. Behind a borrowed face. A town ready to fly. Follow your nose. The Tutorial remembers. Open the wrong door correctly. Follow the evidence. Different worlds. Your next story. Begin with the Library.

In development · A first look

More worlds to enter.

A missing moon. A borrowed face. A town ready to fly.

Browse the full adventure collection →

Your next chapter

Bring your curiosity.
Try your first adventure free.

Choose an available adventure, create a free account, and play the opening plus your first four actions. No card required.